三维艺术家Jonathan Simard访谈

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本访谈翻译自CGArena网站,转载请注明来自aboutcg.net,并注明翻译者

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http://www.cgarena.com/archives/inte…/jonathan.html

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翻译: CWWS (aboutcg.net)


Interview with Jonathan Simard

三维艺术家Jonathan Simard (乔纳森.西玛德)访谈

1

Hi could you tell us a bit about yourself?

你可以向我们介绍一下你自己吗?

Hi Ashish, my name is Jonathan Simard. I am born here in Quebec City in 1980 and I am 25 right now. I am an animator at Ubisoft for 3 years now and character modeler for past time. I always got interest in special effects in movie since I’m kid, but I finish in video game industry. I start working on Far Cry Instincts on Xbox and after that I switch to Assassin’s Creed. I was also a teacher for character modeling at NAD center during 4 sessions. I’m not anymore at Montreal because I transfer to Ubisoft Quebec.

Ashish你好,我的名字叫 Jonathan Simard (乔纳森.西玛德),我1980年出生于魁北克城,今年25岁,我现在在UBIquitous作为一名动画师工作了3年,以前我是角色建模师,从我孩提时代起,我就对电影特效感兴趣,但我最终从事了游戏行业。我最开始为Xbox上的游戏Far Cry Instincts工作,然后我转到刺客信条,我还在NAD center教了4个学期的角色建模,我现在不在蒙特里尔了,因为我调任到了育碧的魁北克分部。

2

What first got you started in 3D, are you self taught or taken some training?

是什么使你开始3D生涯的?你是自学的还是参加了一些培训?

I don’t really remember how 3d max was introduce to me, but I know that day I wanted to do 3D all my life. I take some training at the NAD center in Montreal, before that I was self taught, but I was just doing sphere with lots of reflection and boring box extrude alien with lens flare.

我不太记得怎么接触到3d max了,不过我记得那个我决定终身从事3D的日子。我参加了一些NAD的培训课程,在参加培训之前,我是自学的,不过我只是在球上面添加反射或者是无聊的盒子挤出建模,再配上镜头光斑效果。

So, you are a lead animator in Ubisoft, can you tell us more about this job?

那么,你是Ubisoft的高级动画师,你可以和我们说说这个工作吗?

It’s not been a while I’m a Lead animator at Ubisoft so I can’t really talk about it, and this is my last week in Ubisoft. I decide to leave for personal reason and try new challenges. :-) I learned so much at Ubisoft Montreal and I worked with so many talented artists, it’s really a great place to evolve and meet talents that come around the world.

我在Ubisoft育碧做高级动画师并不是很久,因此我实在没什么好说的,而且这是我在Ubisoft育碧工作的最后一周,我出于个人原因决定离开,并尝试新的挑战:-),我在育碧蒙特利尔分部学了如此多的东西,同时我与如此众多天才的艺术家一起工作,这实在是个个人发展以及遇到来自全世界的天才的好地方。

I can tell you about the animator job. First, it’s a lot of fun! A lot more FUN when you work on something as fabulous as Assassin’s creed! I won’t talk about the game, sorry, because I don’t thing Ubisoft would be happy. :0)

我可以告诉你一些关于我的动画工作,首先,这非常有趣!特别是当你工作于类似刺客信条这样惊人的游戏时!我不会谈论这个游戏本身,非常抱歉,因为我不想育碧不高兴:0)

Animator and programmer work really together. Because animator do the animation (that must fit with other animation) and the programmer have to take all that and made it fluid between animation on screen. So it’s really a collaboration work. You have to experiment it to understand.

动画师和程序员的工作结合得非常紧密,因为动画师做的动画(必须匹配其他的动画),而程序员必须获得它们,并在屏幕上把所有动画无缝整合,因此这绝对是一个协同作战,你必须通过实践来了解。

The animation is never done when I give it to the programmer and mostly It’s just pose and timing, because he have to try it in the engine and check if it’s working well. It’s always a pain in the a** to change all the timing when the animation is final and the lead have to give it a try with a controller to check if its playing well. When it’s all ok and the Lead approves it, it’s time to make it final.

当我把动画交给程序员,却总是完成不了,大多数时候只是姿势和时间,因为程序员会在游戏引擎测试它们,看是否能运行良好,当动画接近完成,头儿需要使用手柄测试它是否管用的时候,你总是需要改变整体的动画时间,这是挺痛苦的。当所有的动画都被头儿认可了,那才是最终完成。

Each day we know what we have to do because we’ve got a really tight schedule and every one have a character or behavior to animate. Every Monday we have a meeting to talk about the progress, what we are doing and if there is some priority.

我们每天都明确知道要做什么,因为我们确实有一个相当紧的时间表,每一个人都有一个角色或者行为要动画,每周一我们开会讨论一下进程,我们正在做什么,是否有东西需要优先搞定。

You always choose 3dsmax and mental ray for your projects; can you tell us about this particular selection and why not other 3d packages like Maya, XSI etc?

你总是使用3dsmax 和 mental ray来制作你的项目,你可以告诉我们选择这个特定组合的理由吗?还有为什么不用其他的三维软件,比如Maya, XSI等等?

I work on max because I learned it during class and like I said, I was introducing with max. I didn’t switch to other package because I really like max, its easy to use and very user friendly. We are also working with it at the job. Character studio is a great tool for games animations. It has some bug, but overall it’s really great and quick.

我使用max干活因为我在课堂上学的就是这个,同时就像我说的,我最早接触的是Max,我没有转到别的三维软件是因为我真的喜欢Max,它使用起来非常容易和友好,同时我们在工作时也规定用Max,Character studio对于游戏动画来说是非常出色的工具,它有一些Bug(软件问题),不过总体上它非常快速优秀。

For the renderer, it’s mostly because it’s in max now, so no plugins to add and you have the skin material, but you have to tweak it a lot. I also tried Vray and that works really good too.

对于渲染器,最常用MentalRay是因为它内置在Max里面了,所以你不需要添加插件,你拥有皮肤材质,不过你必须调整一下,我也试过Vray,那工作起来也非常棒。

Tell me about your new artwork called “Anneta” and “Killer No. 2”, from anywhere you have taken the inspiration?

告诉我一些关于你的新作品“Anneta”(安妮塔) 和“Killer No. 2”,(杀手2号),你是从何处得到灵感的?

That was easier for me to do these two pictures because they are “sequel” of mine two older pictures, Miss Burton (above) and The Killer (right). I like to choose not-to-common subject so for Anneta I was looking like miss burton, to make a whore but with an elegant feeling. I begin with a face design on paper and started modeling it. I didn’t draw the body, because I was too lazy. Shame on me because the first pass of the body was not really good so I start over again with no drawing again, and that was the good one. The same thing happen with Killer no 2, I delete the body and make a new one over again. I think sometime I have to make something bad, start over and get a better result.

对我来说做这两张图是很容易的,因为它们根据2幅旧作改变而来,下图的 Miss Burton(波顿小姐)和Killer(杀手),我喜欢选择不同寻常的主题,因此对于“Anneta”(安妮塔)我参照了Miss Burton(波顿小姐),来制作一个有着端庄感觉的妓女,我从一张纸上绘画了脸部,然后开始建模,我没有画身体,因为我太懒了,很惭愧第一次做出的身体不那么好,所以我又凭空做了一次,这一次干得不错,在“Killer No. 2”,(杀手2号)上也发生了同样的事,我又一次删掉身体重新建模,我猜有时候我就得把一些东西搞糟,然后重头来过,得到更好的结果。

3

4

Miss Burton(波顿小姐) Killer(杀手)

A lot of my character are inspired by character I found on the net or people I saw in the subway (metro) in Montréal J. I don’t have any particular artist I prefer, but I admire artist like Fred Bastille, Peter Fendrik or Pascal Blanche. They are good source of inspiration and motivation.

很多我角色的灵感来自于我在蒙特利尔地铁看到的人以及在网上发现的角色,我没有任何特别喜欢的艺术家,不过我尊敬像Fred Bastille, Peter Fendrik 或Pascal Blanche这样的艺术家,他们是灵感和动力的源泉。

5

“Anneta”(安妮塔)

6

Characters in your artwork are always different or say little bit scary and not as normal human being, there is any reason behind creating these types of characters?

你的艺术作品里的角色总是不同寻常,或者说有点疯狂不像普通人类,创造这些角色是否有什么理由?

Yes and no. I don’t really like to copy what’s real. I found that boring. I think it’s natural for me to design this kind of character. I like the idea to develop your little world of unique character. Give them personality make then alive. Hide some mystery in them, to exaggerate the proportion, sky the limit so you can do anything. I always tell myself that I could push more and more on the design.

是也不是,我真的不喜欢复制,,我发现那很无聊,我想设计这些角色是我的天性,我喜欢发展你个人的独特角色世界的想法,给他们个性使他们栩栩如生,在他们背后隐藏些许神秘,夸张比例,没有限制因此你可以做任何事情,我总是告诉我自己,我可以在设计上精益求精。

7

If you could invent your dream job, where would you work & what would be your job title?

如果你可以介绍你梦想的工作,你想在哪里干活,以及你想要拥有哪个头衔?

That’s a good one, because it’s a hot topic with one of my friend. :-) The dream job would be making my short movie and get paid for it. Seriously, I would really like to start a little studio. Make some commercial or other stuff. If I could win some money and build a render farm and work with faster computer. I would really like to work also on big cg feature film too, but I have to work more for a stronger portfolio.

这是个好问题,因为这是我一个朋友的热门话题:-),梦想的工作是只做我的短片电影,并从中获得报酬,认真地说,我真的想开一家小的工作室,制作一些广告或其他的项目,如果我可以赢得一些钱并组建一个渲染农场,并用更快的计算机工作。我还很想从事大型CG电影,不过我必须更多地工作来组建强大的个人作品集。

Which area of 3d do your really enjoy doing?

你最喜欢做的是3d 的哪个部分?

Animation and modeling. These are the only fields in 3D that I really push myself. I do some texturing too, but it’s not a priority. These days I try to work more the composition and color, two areas that to much neglect.

动画和建模,这些是三维领域仅有的我真正推动自己的部分我也做一些材质,不过它不是我的优先选择,这些天我试着做更多合成的工作,以及色彩,在这两个领域是疏忽太多了。

What’s the most useful thing you have learnt in 3d?

你在3D里面学到的最有用的事情是什么?

When you render something, it’s never the final product (for me)! Thx god Photoshop exist. If you could only see how my render look like..ishhhhh. With Photoshop I can make all my color correction, add some texture, and give more or less contrast, work on the light and so mush more.

当你渲染的时候,他永远不是最终的完成品(对我来说)!感谢上帝我们有Photoshop,如果你能看到我的最终渲染图像,真是无语,但使用Photoshop我可以把所有的颜色都纠正,添加一些材质纹理,增加或减少对比度,调整灯光以及更多的事情。

8

What is one piece of advice you would give to any artist looking to get into 3D?

你对想要进入3D行业的艺术家有什么建议?

I will tell something that worked for me. Let people judge your work and learn to accept it. I know it’s hard sometime and harder when it’s a comment from someone less experimented then you (yes, we’re human), but you can learn so much! Everyone have something to say, not always useful :-), but you can dig in a comment and came with improvement and new idea. It’s Evolution!

我会说一些对我来说有用的事,让人们评价你的作品,并学会接受它,我知道有时候会很困难,特别是当意见来自一些外行的时候甚至更难(是的,因为我们都是人),但你可以从中学到如此多的东西,每一个人都有话要说,并不总是有帮助:-),不过你可以深入一个意见,并获得进步和新的想法,这就是进化!

Are you working on any projects currently? If so, what are they?

现在在在做什么项目吗?如果是呢,那是什么项目呢

Yes of course I working on a new picture right now, but it’s on a hold because sometime I have to get far from it and come back with fresh idea. It’s a mix between a clown and a squid with some weirdness :-). Also I worked with someone on more serious stuffs, but this one I will keep it secret for now :-).

是的当然我在做一张新图,不过我现在把它搁置起来了,因为有些时候我必须远离它一段时间然后再带着新主意回过头来,它是有着古怪命运的小丑和鱿鱼的混合体:-),同样我也在做一些更加正式的项目,不过这个我现在还要保密:-)

Anything you like to add? It is your chance now to state your opinion about anything

你还有任何需要补充的吗?现在是你表明任何观点的机会。

Sure. 3D or 2D its not just about nice realistic renderer, warrior, big muscle, nice looking girl with big boobs or very real looking character, but don’t get me wrong I like that to and I admire those artist they are incredible, but there is so much crazy stuff that deserve recognition too. At the end, just have fun doing your art!

当然,3D或2D本身不只是精美的真实,战士,大肌肉,好看的大胸妹或者非常真实的角色,不过别误解我,我喜欢并尊重那些艺术家,他们是不可思议的,但是还有更多疯狂的东西值得被认识。最后,只是开心地做你自己的作品,获得乐趣!

Thanks a lot Jonathan for taking out sometime for us from your busy schedule.

非常感谢Jonathan百忙中抽空参加这个访谈.

I thank you for this! It’s priceless for me! Thx again.

我非常感谢!对我来说是个非常宝贵的机会!再次感谢。

9

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